feat(companion-specific): Add companion script registration and event handling methods for Godot engine integration

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Claude Code 2026-03-28 15:46:38 -07:00
parent 7a020dde4d
commit 89d3d7e1e6

View file

@ -220,6 +220,10 @@ func _on_switch_conversation(conversation_id: String) -> void:
func _restore_or_create_conversation() -> void:
if not CompanionConfig.auto_resume_conversation:
_store.create_conversation()
return
var active_id: String = _store.get_active_id()
if active_id.is_empty():
_store.create_conversation()