| .. |
|
animation_state_machine.gd
|
refactor(shared): ♻️ Improve shared utility structure for better maintainability
|
2026-03-28 14:55:37 -07:00 |
|
animation_state_machine.gd.uid
|
refactor(shared): ♻️ Improve shared utility structure for better maintainability
|
2026-03-28 14:55:37 -07:00 |
|
attention_reactor.gd
|
refactor(shared): ♻️ Improve shared utility structure for better maintainability
|
2026-03-28 14:55:37 -07:00 |
|
attention_reactor.gd.uid
|
refactor(shared): ♻️ Improve shared utility structure for better maintainability
|
2026-03-28 14:55:37 -07:00 |
|
avatar_hitbox.gd
|
refactor(shared): ♻️ Improve shared utility structure for better maintainability
|
2026-03-28 14:55:37 -07:00 |
|
avatar_hitbox.gd.uid
|
refactor(shared): ♻️ Improve shared utility structure for better maintainability
|
2026-03-28 14:55:37 -07:00 |
|
avatar_rotate.gd
|
refactor(shared): ♻️ Improve shared utility structure for better maintainability
|
2026-03-28 14:55:37 -07:00 |
|
avatar_rotate.gd.uid
|
refactor(shared): ♻️ Improve shared utility structure for better maintainability
|
2026-03-28 14:55:37 -07:00 |
|
bone_registry.gd
|
feat(avatar): ✨ Update idle animations and add gesture/bone definitions for enhanced realism
|
2026-03-28 21:13:48 -07:00 |
|
bone_registry.gd.uid
|
feat(avatar): ✨ Update idle animations and add gesture/bone definitions for enhanced realism
|
2026-03-28 21:13:48 -07:00 |
|
expression_controller.gd
|
refactor(shared): ♻️ Improve shared utility structure for better maintainability
|
2026-03-28 14:55:37 -07:00 |
|
expression_controller.gd.uid
|
refactor(shared): ♻️ Improve shared utility structure for better maintainability
|
2026-03-28 14:55:37 -07:00 |
|
gaze_controller.gd
|
refactor(avatar): ♻️ Implement modular gaze and idle animation logic
|
2026-03-28 15:46:39 -07:00 |
|
gaze_controller.gd.uid
|
refactor(shared): ♻️ Improve shared utility structure for better maintainability
|
2026-03-28 14:55:37 -07:00 |
|
gesture_registry.gd
|
feat(avatar): ✨ Update idle animations and add gesture/bone definitions for enhanced realism
|
2026-03-28 21:13:48 -07:00 |
|
gesture_registry.gd.uid
|
feat(avatar): ✨ Update idle animations and add gesture/bone definitions for enhanced realism
|
2026-03-28 21:13:48 -07:00 |
|
idle_animator.gd
|
feat(avatar): ✨ Update idle animations and add gesture/bone definitions for enhanced realism
|
2026-03-28 21:13:48 -07:00 |
|
idle_animator.gd.uid
|
refactor(shared): ♻️ Improve shared utility structure for better maintainability
|
2026-03-28 14:55:37 -07:00 |
|
lipsync_controller.gd
|
refactor(shared): ♻️ Improve shared utility structure for better maintainability
|
2026-03-28 14:55:37 -07:00 |
|
lipsync_controller.gd.uid
|
refactor(shared): ♻️ Improve shared utility structure for better maintainability
|
2026-03-28 14:55:37 -07:00 |