chobit/shared/godot/avatar
Claude Code 4496e5af32 feat(avatar): Update idle animations and add gesture/bone definitions for enhanced realism
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-28 21:13:48 -07:00
..
animation_state_machine.gd refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00
animation_state_machine.gd.uid refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00
attention_reactor.gd refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00
attention_reactor.gd.uid refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00
avatar_hitbox.gd refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00
avatar_hitbox.gd.uid refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00
avatar_rotate.gd refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00
avatar_rotate.gd.uid refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00
bone_registry.gd feat(avatar): Update idle animations and add gesture/bone definitions for enhanced realism 2026-03-28 21:13:48 -07:00
bone_registry.gd.uid feat(avatar): Update idle animations and add gesture/bone definitions for enhanced realism 2026-03-28 21:13:48 -07:00
expression_controller.gd refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00
expression_controller.gd.uid refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00
gaze_controller.gd refactor(avatar): ♻️ Implement modular gaze and idle animation logic 2026-03-28 15:46:39 -07:00
gaze_controller.gd.uid refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00
gesture_registry.gd feat(avatar): Update idle animations and add gesture/bone definitions for enhanced realism 2026-03-28 21:13:48 -07:00
gesture_registry.gd.uid feat(avatar): Update idle animations and add gesture/bone definitions for enhanced realism 2026-03-28 21:13:48 -07:00
idle_animator.gd feat(avatar): Update idle animations and add gesture/bone definitions for enhanced realism 2026-03-28 21:13:48 -07:00
idle_animator.gd.uid refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00
lipsync_controller.gd refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00
lipsync_controller.gd.uid refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00