chobit/shared/godot
2026-03-28 21:13:48 -07:00
..
audio refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00
autoloads refactor(state): ♻️ Implement modular decoupling by restructuring core state, config, and event bus autoloads 2026-03-28 21:13:48 -07:00
avatar feat(avatar): Update idle animations and add gesture/bone definitions for enhanced realism 2026-03-28 21:13:48 -07:00
chat feat(chat): Add filtering and sorting capabilities to ConversationList with filter_conversations() and sort_conversations() methods 2026-03-28 21:13:48 -07:00
conversation feat(conversation): Implement full-stack conversation system with LLM client, STT/TTS integration, duplex audio handling, personality profiles, and prompt composition capabilities 2026-03-28 21:13:48 -07:00
core refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00
data feat(gesture-defs): Add pinch, rotate, and long-press gesture definitions with configurable thresholds and parameters 2026-03-28 21:13:48 -07:00
touch refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00
ui refactor(ui-under): ♻️ Implement modularized settings UI structure for animations, backend, camera, general, personality, and sound pages by reorganizing .gd logic and .gd.uid definitions into reusable components. 2026-03-28 21:13:48 -07:00
companion.gd feat(godot-specific): Implement Godot companion script utilities for networking, debugging, and asset management 2026-03-28 21:13:48 -07:00
companion.gd.uid refactor(shared): ♻️ Improve shared utility structure for better maintainability 2026-03-28 14:55:37 -07:00